Flight Suits are available NOW!

MAA_FLIGHT_SUITSThats right!  They teased us with those yesterday by showing them in the Research Tab.   Now all of the other 5 flight suits besides the Infiltrator are available NOW!   They are discounted at 64 Gold!   So get them now while they are cheaper.

Below is a list of describing what they can do!

  INFILTRATOR FLIGHT SUIT

          

  • Mech Armor Passive:
    • Ghosting
      • Chance for Mech Armor to enter Ghost Mode, making all attacks stealthy and granting a high evasion increase for 2 rounds
    • Counter Measures
      • Chance to Interrupt enemy Counter-attacks and Follow-ups
        • 60% chance
  • Mech Armor Actions
    • Action 1 : Beam Cannon
      • Default Counter
      • Animation : Purple Beam
      • Targets One Enemy
      • Type: Range, Energy, Tech
      • Special Properties
        • Power Drain: 10%
          • Requires at or above Power Level: 10%
          • Consumes 10% of current Power Level
      • One Enemy
        • Rattled (2 rounds)
          • Taking extra damage from counter and follow-up attacks
        • Exhausted (1 round)
          • Cannot take extra turns
          • Quick Actions become Normal Actions
          • Free Actions become Quick Actions
        • Flustered (1 round)
          • Unable to use Buff Abilities
        • Perplexed (1 round)
          • Unable to use Debuff Abilities
    • Action 2 : Pop Smoke
      • Targets All Allies
      • Animation : Smoke Effect All Allies
      • 1 Round Cooldown
      • Type: Buff, Tech
      • Special Properties
        • Quick Action
          • Grants an immediate free turn after using
          • Does not trigger follow-up attacks
          • Can only use 1 Quick Action each round
        • Power Drain: 20%
          • Requires at or above Power Level: 20%
          • Consumes 20% of current Power Level
      • All Allies
        • Hidden in Smoke
          • Concealment grants a 50% chance to avoid single-target attacks
        • Retaliation (2 rounds)
          • Counter-attacks when an ally is attacked
    • Action 3 : Full Assault
      • Targets All Enemies
      • Animation : Purple Beams
      • Type: Range, Energy, Tech
      • Special Properties
        • Power Drain: 40%
          • Requires at or above Power Level: 40%
          • Consumes 40% of current Power Level
      • All Enemies
        • Disabled (1 round)
          • The next action executed becomes locked out of two rounds
          • This does not lock out counter-attacks or trigger off of counter-attacks
        • Disadvantage
          • Creates a negative effect according to the class and beneficial buff of the target
        • Blind Sided (2 rounds)
          • Takes additional damage from Counter-Attacks
        • Distraction (1 round)
          • Next single-target attack has a 50% chance to miss
    • Action 4 : Property Damage
      • Targets One Enemy
      • Animation : Concrete Rock
      • Type: Range
      • Special Properties
        • Exploits Protection
          • Deals extra damage against targets that are Protecting
        • Exploits Shields
          • Bypasses and deals extra damage against targets that are protected by Shields
        • Boon Buster
          • Deals increased damage against targets with Strengthened, Fortified, Focused, Agile, Shield, or Regen effects
        • Power Drain : 30%
        • Requires at or above Power Level: 30%
        • Consumes 30% of current Power Level
SCRAPPER FLIGHT SUIT

           

  • Mech Armor Passive:
    • Tracking System
      • Chance to apply Targeted when attacking an enemy with a single-target attack
      • Chance to apply Targeted when an enemy attacks
    • Lethal Weapon
      • Single Target attacks apply Fatal Blow
  • Mech Armor Actions
    • Action 1: Ground Control
      • Animation : Ground Pound
      • Targets One Enemy
      • Type: Ground, Melee
      • Special Property
        • Ground Attack
          • Ignores most protect and Avoidance effects
        • Power Drain : 10%
          • Requires at or above Power Level: 10%
          • Consumes 10% of current Power Level
      • One Enemy
        • Off-Balance (1 round)
          • Removes and prevents Counter-Attack effects
        • Winded (1 round)
          • Removes and prevents Follow-Up attacks
        • Pin Cushion (2 rounds)
          • Taking extra damage from counter and follow-up attacks
        • Pain (3 rounds)
          • Increases damage taken by 15%
          • This effect stacks up to 5 times
        • Fatal Blow
          • Defeats normal enemies with less than 20% health
          • Greatly damages bosses with less than 20% health
    • Action 2: Collateral Damage
      • Animation : Giant Volcanic Rock
      • Targets One Enemy
      • Type: Range
      • Self
        • Power Drain : 20%
          • Requires at or above Power Level: 20%
          • Consumes 20% of current Power Level
      • One Enemy
        • Grounded (2 rounds)
          • Flying characters are no longer immune to Ground attacks
          • Ignores most evasion effects
          • Ground attacks are guaranteed to be critical hits
        • Impaired (1 round)
          • Attacks do 20% less damage and cannot crit
          • Removes and Prevents effects that increase damage dealt
          • Cancelled by Restrain or Subdue
        • Neutralized (1 round)
          • Removes and prevents stat increasing effects
        • Cornered (1 round)
          • Removes and prevents Protect effects
        • Fatal Blow
          • Defeats normal enemies with less than 20% health
          • Greatly damages bosses with less than 20% health
    • Action 3: Speed Up
      • Animation: Chrono Effect
      • Targets Self
      • Type: Buff, Tech
      • Special Properties
        • Quick Action
          • Grants an immediate free turn after using
          • Does not trigger follow-up attacks
          • Can only use 1 Quick Action each round
        • Subtle
          • Does not trigger most status effects
        • Power Drain : 30%
          • Requires at or above Power Level: 30%
          • Consumes 30% of current Power Level
      • All Allies
        • Wind-Up (1 round)
          • Next attack does 25% more damage
        • One for All (1 round)
          • Attacks have a chance to cause allies to join in on single-target attacks
        • All for One (1 round)
          • Allies have a chance to retaliate when an ally is hit by single-target attacks
      • Self
        • Afterburners (expires next round)
          • Grants an extra turn
    • Action 4 : Plasma Cannon
      • Animation: Yellow Beam
      • Targets One Enemy
      • Type: Range, Energy, Tech
      • Special Properties
        • Deadly Crits
          • Deals extra damage on critical hits
        • Exploit Opportunity
          • Deal increased damage against targets with Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
        • Ignore Defense
          • Damage ignores enemy’s Defense stat
          • Attacks penetrate Shield statuses
        • Power Drain : 30%
          • Requires at or above Power Level: 30%
          • Consumes 30% of current Power Level
      • One Enemy
        • Fatal Blow
          • Defeats normal enemies with less than 20% health
          • Greatly damages bosses with less than 20% health
BRUISER FLIGHT SUIT

 

  • Mech Armor Passive:
    • Vibranium Shell
      • Replaces Hard Shell
      • Receives less damage from enemy attacks
      • Resistant to Critical hits
      • Unexploitable
    • Die Hard
      • Immune to Fatal Blows and Near Fatal Blows
    • Protector
      • Protects allies from single-target and area attacks
  • Mech Armor Actions
    • Action 1 : Power Swat
      • Animation : Jumps and lands on an enemy
      • Targets One Enemy
      • Type: Ground, Melee
      • Special Properties
        • Exploit Stun
          • Deals extra damage against Stunned targets
        • Ground Attacks
          • Ignores most protect and Avoidance effects
        • Paragon Exploiter
          • Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened
        • Shield Slam
          • Deals extra damage when this character is shielded
        • Power Drain : 30%
          • Requires at or above Power Level: 30%
          • Consumes 30% of current Power Level
      • Self
        • Reaching
          • Hits flying targets
    • Action 2 : Punishing Throw
      • Animation : Van
      • Targets All Allies
      • Type: Ranged
      • Special Properties
        • Power Drain : 20%
          • Requires at or above Power Level: 20%
          • Consumes 20% of current Power Level
      • All Enemies
        • Subdue (1 round)
          • Melee attacks do 40% less damage and cannot crit
        • Incapacitation (2 rounds)
          • Chance to lose a turn
          • Counts as Stun for actions that affect those targets
        • Dizzy (3 rounds)
          • Accuracy reduced by 25%
        • Exposed (3 rounds)
          • Defense reduced by 25%
    • Action 3 : Area Blast
      • Animation : Blue Beams
      • Targets All Enemies
      • Type: Ranged, Explosion, Radiation, Tech
      • Special Properties
        • Power Drain : 30%
          • Requires at or above Power Level: 30%
          • Consumes 30% of current Power Level
      • All Enemies
        • Restrain (1 round)
          • Ranged attacks do 40% less damage and cannot crit
        • Melt Armor (2 rounds)
          • All attacks against this target ignore the defense stat
        • Weakened (3 rounds)
          • Attack reduced by 25%
        • Slowed (3 rounds)
          • Evasion reduced by 25%
    • Action 4 : Buff
      • Animation : Shield
      • Targets Self
      • 3 Round Cooldown
      • Type: Buff, Tech
      • Special Properties
        • Quick Action
          • Grants an immediate free turn after using
          • Does not trigger follow-up attacks
          • Can only use 1 Quick Action each round
        • Subtle
          • Does not trigger most status effects
        • Power Drain : 20%
          • Requires at or above Power Level: 20%
          • Consumes 20% of current Power Level
      • All Allies
        • Covered (1 round)
          • Taking 50% damage from all attacks
        • Unyielding (2 rounds)
          • Prevents extra damage from attacks that Exploit status effects
      • Self
        • Shield (1 round)
          • Shield effect absorbs incoming damage
BLASTER FLIGHT SUIT

 

  • Mech Armor Passive:
    • Perpetual Motion Generator
      • Chance for actions to not cause Power Drain
    • Mystical Engine
      • Attacks have a chance to gain Ethereal Strike
    • Self Destruct Protocol
      • Extends Recharge, allowing the Mech Armor to Self Destruct
      • When defeated by combat damage, the suit Self-Destructs and damages all enemies
  • Mech Armor Actions
    • Action 1 : Single Blast
      • Animation : Red Blast
      • Targets One Enemy
      • Type: Range, Energy, Tech
      • Special Properties
        • Ethereal Strike
          • Ignores Avoidance and Incorporeal effects
        • Follow-Up Attack
          • Has a chance to perform a second attack when attacking
        • Overexposure
          • Causes all applications of Irradiated and Radiation Exposure to immediately deal damage
        • Power Drain : 20%
          • Requires at or above Power Level: 20%
          • Consumes 20% of current Power Level
      • One Enemy
        • Lock-On (3 rounds)
          • Taking additional damage from ranged attacks
        • Chaos Shot
          • Has a chance to cause Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, or Radiation Exposure
      • Self
        • Perfect Shot (2 rounds)
          • Next ranged attack deals extra damage
    • Action 2 : Redirect Reactor
      • Animation : Red Chrono Effect
      • Targets Self
      • 3 Round Cooldown
      • Type: Buff, Tech
      • Special Properties
        • Quick Action
          • Grants an immediate free turn after using
          • Does not trigger follow-up attacks
          • Can only use 1 Quick Action each round
        • Slow Recharge
          • Deals extra damage, but lose a turn next round
        • Subtle
          • Does not trigger most status effects
        • Power Drain : 10%
          • Requires at or above Power Level: 10%
          • Consumes 10% of current Power Level
      • Self
        • Reactor Overload
          • Restores full stamina until an attack is made, and causes next attack to do double damage
        • Rising Up
          • Has a chance to gain Focused, Fortified, Agile, or Strengthened
        • Increased Drain
          • Next attack drains double Power
    • Action 3 : Bombs Away
      • Animation : Throws a gamma bomb at all enemies
      • Targets All Enemies
      • Type: Ranged
      • Special Properties
        • Ethereal Strike
          • Ignores Avoidance and Incorporeal effects
        • Power Drain : 30%
          • Requires at or above Power Level: 30%
          • Consumes 30% of current Power Level
      • All Enemies
        • Endemic (1 round)
          • Suppresses most effects that prevent or remove debuffs
        • Breakdown
          • Chance to cause Biofeedback, Dark Void, Deathfrost, Radiation Exposure, or Soufire
        • Side Effects
          • May cause Blinded, Poisoned, Staggered, Off-balance, Winded, Cornered, Incapacitation, Intimidated, Exhausted, Iso-8 Corruption, Halitosis, or in extreme cases, super power.
    • Action 4 : Termination
      • Animation : Red Beams
      • Targets All Enemies
      • Special Properties
        • Catastrophic
          • Can’t be Protected against
          • Ignores most Avoidance effects
          • Guaranteed to hit
        • Ethereal Strike
          • Ignores Avoidance and Incorporeal effects
        • Exploit Attrition
          • Deals extra damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, Radiation Exposure, or Straining
        • Finest Hour!
          • Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened
        • Power Drain : 50%
          • Requires at or above Power Level: 50%
          • Consumes 50% of current Power Level
TACTICIAN FLIGHT SUIT

 

  • Mech Armor Passive:
    • Chrono Injection
      • Chance to gain an extra turn after the Agent performs an Action
    • Gearhead
      • Buff & Debuff Actions become Quick Actions
    • Panacea Support System
      • Removes a harmful status effect at the beginning of each turn
  • Mech Armor Actions
    • Action 1 : Surgical Strike
      • Animation : Green Beam
      • Targets One Enemy
      • Range, Energy, Tech
      • Special Properties
        • Power Drain : 20%
          • Requires at or above Power Level: 20%
          • Consumes 20% of current Power Level
      • One Enemy
        • Remove Buffs
          • Removes beneficial status effects from the target
        • Flanked (1 round)
          • Single-target attacks against this target grant a follow-up attack
      • All Allies
        • Perfect Shot (2 rounds)
          • Next ranged attack deals extra damage
    • Action 2 : Fog of War
      • Animation : Green Toxic Smoke on all enemies
      • Targets All Enemies
      • 2 Round Cooldown
      • Type: Bio, Debuff, Tech
      • Special Properties
        • Bio Attack
          • Does not work against mechanical targets
        • Quick Action
          • Grants an immediate free turn after using
          • Does not trigger follow-up attacks
          • Can only use 1 Quick Action each round
        • Power Drain : 10%
          • Requires at or above Power Level: 10%
          • Consumes 10% of current Power Level
      • All Enemies
        • Biofeedback (2 rounds)
          • Bioelectric energy deals damage every turn
          • Counts as poison
        • Intimidated (2 rounds)
          • Reduces Attack, Accuracy, and Evasion
        • Cower (2 rounds)
          • 20% chance for attacks to fail and cower in fear
          • Can only occur once per round
        • Broken Will (2 rounds)
          • Reduces damage done on next attack
    • Action 3 : Destabilizer
      • Animation : Throw Gizmo
      • Targets One Enemy
      • Type: Ranged, Tech
      • Special Properties
        • Power Drain : 20%
          • Requires at or above Power Level: 20%
          • Consumes 20% of current Power Level
      • One Enemy
        • Disadvantage
          • Creates a negative effect according to the class and beneficial buffs of the target
        • Hobbled (1 round)
          • Attacks cannot be Stealthy
        • Staggered (3 rounds)
          • Cannot dodge most attacks
      • All Allies
        • Toe-to-Toe (2 rounds(
          • Next melee attack deals extra damage
    • Action 4 : Rally Beacon
      • Targets All Allies
      • 1 Round Cooldown
      • Type: Buff, Heal, Tech
      • Special Properties
        • Quick Action
          • Grants an immediate free turn after using
          • Does not trigger follow-up attacks
          • Can only use 1 Quick Action each round
        • Power Drain : 20%
          • Requires at or above Power Level: 20%
          • Consumes 20% of current Power Level
      • All Allies
        • Rising Up
          • Has a chance to gain Focused, Fortified, Agile, or Strengthened
        • Recuperation (2 rounds)
          • Restoring stamina every turn
        • Regeneration (2 rounds)
          • Restoring health every turn
        • Heal
          • Restore some health
        • Shield (1 rounds)
          • Shield effect absorbs incoming damage
GENERALIST FLIGHT SUIT

 

  • Flight Suit Passive
    • Support System
      • Heals allies when entering Mech Armor
      • Applies Morale Boost to all allies when entering Mech Armor
  • Mech Armor Passive:
    • Adrenaline Injectors
      • Gives Adrenaline to all allies after attacking
    • Personal Generator
      • Gains Power every round
    • Support System
      • Heals allies when entering Mech Armor
      • Applies Morale Boost to all allies when entering Mech Armor
  • Mech Armor Actions
    • Action 1 : Light Beam
      • Animation : White Beam
      • Targets One Enemy
      • Ranged, Energy, Tech
      • Special Properties
        • Power Drain : 20%
          • Requires at or above Power Level: 20%
          • Consumes 20% of current Power Level
      • One Enemy
        • Coordinated Attack
          • Allies have a chance to join in on this attack
      • All Allies
        • Epiphany (2 rounds)
          • The next attack is guaranteed to be a critical hit
    • Action 2 : Abolishing Blast
      • Animation : Lightning Crackle
      • Targets All Enemies
      • 3 Round Cooldown
      • Type: Debuff, Tech
      • Special Properties
        • Power Drain : 10%
          • Requires at or above Power Level: 10%
          • Consumes 10% of current Power Level
      • All Enemies
        • Purged (2 rounds)
          • Removes effects from Class bonuses
          • Prevents this character from gaining Class benefits
          • Deals damage when removed by status removal effects
        • Slowed (3 rounds)
          • Evasion reduced by 25%
        • Dizzy (3 rounds)
          • Accuracy reduce by 25%
        • Exposed (3 rounds)
          • Defense reduced by 25%
        • Weakened (3 rounds)
          • Attack reduced by 25%
    • Action 3 : Plague Safeguard
      • Animation : Generic Power Up Effect
      • Targets All Allies
      • Type: Buff, Tech
      • Special Properties
        • Power Drain : 30%
          • Requires at or above Power Level: 30%
          • Consumes 30% of current Power Level
      • All Allies
        • Plague Safeguard (2 rounds)
          • Immune to Endermic, Manipulated, Paradise Lost, and Despair
        • Blessing (1 round)
          • Increases the effect of healing received
    • Action 4: Invigorating Charge
      • Targets All Allies
      • 3 Round Cooldown
      • Special Properties
        • Power Drain : 10%
          • Requires at or above Power Level: 10%
          • Consumes 10% of current Power Level
      • All Allies
        • Strengthened (3 rounds)
          • Attack increased by 25%
        • Focused (3 rounds)
          • Accuracy increased by 25%
        • Fortified (3 rounds)
          • Defense increased by 25%
        • Agile (3 rounds)
          • Evasion increased by 25%
        • World’s Finest (1 round)
          • Attacks gain Finest Hour

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