Thats right! They teased us with those yesterday by showing them in the Research Tab. Now all of the other 5 flight suits besides the Infiltrator are available NOW! They are discounted at 64 Gold! So get them now while they are cheaper.
Below is a list of describing what they can do!
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INFILTRATOR FLIGHT SUIT |
- Mech Armor Passive:
- Ghosting
- Chance for Mech Armor to enter Ghost Mode, making all attacks stealthy and granting a high evasion increase for 2 rounds
- Counter Measures
- Chance to Interrupt enemy Counter-attacks and Follow-ups
- 60% chance
- Chance to Interrupt enemy Counter-attacks and Follow-ups
- Ghosting
- Mech Armor Actions
- Action 1 : Beam Cannon
- Default Counter
- Animation : Purple Beam
- Targets One Enemy
- Type: Range, Energy, Tech
- Special Properties
- Power Drain: 10%
- Requires at or above Power Level: 10%
- Consumes 10% of current Power Level
- Power Drain: 10%
- One Enemy
- Rattled (2 rounds)
- Taking extra damage from counter and follow-up attacks
- Exhausted (1 round)
- Cannot take extra turns
- Quick Actions become Normal Actions
- Free Actions become Quick Actions
- Flustered (1 round)
- Unable to use Buff Abilities
- Perplexed (1 round)
- Unable to use Debuff Abilities
- Rattled (2 rounds)
- Action 2 : Pop Smoke
- Targets All Allies
- Animation : Smoke Effect All Allies
- 1 Round Cooldown
- Type: Buff, Tech
- Special Properties
- Quick Action
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Can only use 1 Quick Action each round
- Power Drain: 20%
- Requires at or above Power Level: 20%
- Consumes 20% of current Power Level
- Quick Action
- All Allies
- Hidden in Smoke
- Concealment grants a 50% chance to avoid single-target attacks
- Retaliation (2 rounds)
- Counter-attacks when an ally is attacked
- Hidden in Smoke
- Action 3 : Full Assault
- Targets All Enemies
- Animation : Purple Beams
- Type: Range, Energy, Tech
- Special Properties
- Power Drain: 40%
- Requires at or above Power Level: 40%
- Consumes 40% of current Power Level
- Power Drain: 40%
- All Enemies
- Disabled (1 round)
- The next action executed becomes locked out of two rounds
- This does not lock out counter-attacks or trigger off of counter-attacks
- Disadvantage
- Creates a negative effect according to the class and beneficial buff of the target
- Blind Sided (2 rounds)
- Takes additional damage from Counter-Attacks
- Distraction (1 round)
- Next single-target attack has a 50% chance to miss
- Disabled (1 round)
- Action 4 : Property Damage
- Targets One Enemy
- Animation : Concrete Rock
- Type: Range
- Special Properties
- Exploits Protection
- Deals extra damage against targets that are Protecting
- Exploits Shields
- Bypasses and deals extra damage against targets that are protected by Shields
- Boon Buster
- Deals increased damage against targets with Strengthened, Fortified, Focused, Agile, Shield, or Regen effects
- Power Drain : 30%
- Requires at or above Power Level: 30%
- Consumes 30% of current Power Level
- Exploits Protection
- Action 1 : Beam Cannon
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SCRAPPER FLIGHT SUIT |
- Mech Armor Passive:
- Tracking System
- Chance to apply Targeted when attacking an enemy with a single-target attack
- Chance to apply Targeted when an enemy attacks
- Lethal Weapon
- Single Target attacks apply Fatal Blow
- Tracking System
- Mech Armor Actions
- Action 1: Ground Control
- Animation : Ground Pound
- Targets One Enemy
- Type: Ground, Melee
- Special Property
- Ground Attack
- Ignores most protect and Avoidance effects
- Power Drain : 10%
- Requires at or above Power Level: 10%
- Consumes 10% of current Power Level
- Ground Attack
- One Enemy
- Off-Balance (1 round)
- Removes and prevents Counter-Attack effects
- Winded (1 round)
- Removes and prevents Follow-Up attacks
- Pin Cushion (2 rounds)
- Taking extra damage from counter and follow-up attacks
- Pain (3 rounds)
- Increases damage taken by 15%
- This effect stacks up to 5 times
- Fatal Blow
- Defeats normal enemies with less than 20% health
- Greatly damages bosses with less than 20% health
- Off-Balance (1 round)
- Action 2: Collateral Damage
- Animation : Giant Volcanic Rock
- Targets One Enemy
- Type: Range
- Self
- Power Drain : 20%
- Requires at or above Power Level: 20%
- Consumes 20% of current Power Level
- Power Drain : 20%
- One Enemy
- Grounded (2 rounds)
- Flying characters are no longer immune to Ground attacks
- Ignores most evasion effects
- Ground attacks are guaranteed to be critical hits
- Impaired (1 round)
- Attacks do 20% less damage and cannot crit
- Removes and Prevents effects that increase damage dealt
- Cancelled by Restrain or Subdue
- Neutralized (1 round)
- Removes and prevents stat increasing effects
- Cornered (1 round)
- Removes and prevents Protect effects
- Fatal Blow
- Defeats normal enemies with less than 20% health
- Greatly damages bosses with less than 20% health
- Grounded (2 rounds)
- Action 3: Speed Up
- Animation: Chrono Effect
- Targets Self
- Type: Buff, Tech
- Special Properties
- Quick Action
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Can only use 1 Quick Action each round
- Subtle
- Does not trigger most status effects
- Power Drain : 30%
- Requires at or above Power Level: 30%
- Consumes 30% of current Power Level
- Quick Action
- All Allies
- Wind-Up (1 round)
- Next attack does 25% more damage
- One for All (1 round)
- Attacks have a chance to cause allies to join in on single-target attacks
- All for One (1 round)
- Allies have a chance to retaliate when an ally is hit by single-target attacks
- Wind-Up (1 round)
- Self
- Afterburners (expires next round)
- Grants an extra turn
- Afterburners (expires next round)
- Action 4 : Plasma Cannon
- Animation: Yellow Beam
- Targets One Enemy
- Type: Range, Energy, Tech
- Special Properties
- Deadly Crits
- Deals extra damage on critical hits
- Exploit Opportunity
- Deal increased damage against targets with Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
- Ignore Defense
- Damage ignores enemy’s Defense stat
- Attacks penetrate Shield statuses
- Power Drain : 30%
- Requires at or above Power Level: 30%
- Consumes 30% of current Power Level
- Deadly Crits
- One Enemy
- Fatal Blow
- Defeats normal enemies with less than 20% health
- Greatly damages bosses with less than 20% health
- Fatal Blow
- Action 1: Ground Control
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BRUISER FLIGHT SUIT |
- Mech Armor Passive:
- Vibranium Shell
- Replaces Hard Shell
- Receives less damage from enemy attacks
- Resistant to Critical hits
- Unexploitable
- Die Hard
- Immune to Fatal Blows and Near Fatal Blows
- Protector
- Protects allies from single-target and area attacks
- Vibranium Shell
- Mech Armor Actions
- Action 1 : Power Swat
- Animation : Jumps and lands on an enemy
- Targets One Enemy
- Type: Ground, Melee
- Special Properties
- Exploit Stun
- Deals extra damage against Stunned targets
- Ground Attacks
- Ignores most protect and Avoidance effects
- Paragon Exploiter
- Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened
- Shield Slam
- Deals extra damage when this character is shielded
- Power Drain : 30%
- Requires at or above Power Level: 30%
- Consumes 30% of current Power Level
- Exploit Stun
- Self
- Reaching
- Hits flying targets
- Reaching
- Action 2 : Punishing Throw
- Animation : Van
- Targets All Allies
- Type: Ranged
- Special Properties
- Power Drain : 20%
- Requires at or above Power Level: 20%
- Consumes 20% of current Power Level
- Power Drain : 20%
- All Enemies
- Subdue (1 round)
- Melee attacks do 40% less damage and cannot crit
- Incapacitation (2 rounds)
- Chance to lose a turn
- Counts as Stun for actions that affect those targets
- Dizzy (3 rounds)
- Accuracy reduced by 25%
- Exposed (3 rounds)
- Defense reduced by 25%
- Subdue (1 round)
- Action 3 : Area Blast
- Animation : Blue Beams
- Targets All Enemies
- Type: Ranged, Explosion, Radiation, Tech
- Special Properties
- Power Drain : 30%
- Requires at or above Power Level: 30%
- Consumes 30% of current Power Level
- Power Drain : 30%
- All Enemies
- Restrain (1 round)
- Ranged attacks do 40% less damage and cannot crit
- Melt Armor (2 rounds)
- All attacks against this target ignore the defense stat
- Weakened (3 rounds)
- Attack reduced by 25%
- Slowed (3 rounds)
- Evasion reduced by 25%
- Restrain (1 round)
- Action 4 : Buff
- Animation : Shield
- Targets Self
- 3 Round Cooldown
- Type: Buff, Tech
- Special Properties
- Quick Action
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Can only use 1 Quick Action each round
- Subtle
- Does not trigger most status effects
- Power Drain : 20%
- Requires at or above Power Level: 20%
- Consumes 20% of current Power Level
- Quick Action
- All Allies
- Covered (1 round)
- Taking 50% damage from all attacks
- Unyielding (2 rounds)
- Prevents extra damage from attacks that Exploit status effects
- Covered (1 round)
- Self
- Shield (1 round)
- Shield effect absorbs incoming damage
- Shield (1 round)
- Action 1 : Power Swat
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BLASTER FLIGHT SUIT |
- Mech Armor Passive:
- Perpetual Motion Generator
- Chance for actions to not cause Power Drain
- Mystical Engine
- Attacks have a chance to gain Ethereal Strike
- Self Destruct Protocol
- Extends Recharge, allowing the Mech Armor to Self Destruct
- When defeated by combat damage, the suit Self-Destructs and damages all enemies
- Perpetual Motion Generator
- Mech Armor Actions
- Action 1 : Single Blast
- Animation : Red Blast
- Targets One Enemy
- Type: Range, Energy, Tech
- Special Properties
- Ethereal Strike
- Ignores Avoidance and Incorporeal effects
- Follow-Up Attack
- Has a chance to perform a second attack when attacking
- Overexposure
- Causes all applications of Irradiated and Radiation Exposure to immediately deal damage
- Power Drain : 20%
- Requires at or above Power Level: 20%
- Consumes 20% of current Power Level
- Ethereal Strike
- One Enemy
- Lock-On (3 rounds)
- Taking additional damage from ranged attacks
- Chaos Shot
- Has a chance to cause Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, or Radiation Exposure
- Lock-On (3 rounds)
- Self
- Perfect Shot (2 rounds)
- Next ranged attack deals extra damage
- Perfect Shot (2 rounds)
- Action 2 : Redirect Reactor
- Animation : Red Chrono Effect
- Targets Self
- 3 Round Cooldown
- Type: Buff, Tech
- Special Properties
- Quick Action
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Can only use 1 Quick Action each round
- Slow Recharge
- Deals extra damage, but lose a turn next round
- Subtle
- Does not trigger most status effects
- Power Drain : 10%
- Requires at or above Power Level: 10%
- Consumes 10% of current Power Level
- Quick Action
- Self
- Reactor Overload
- Restores full stamina until an attack is made, and causes next attack to do double damage
- Rising Up
- Has a chance to gain Focused, Fortified, Agile, or Strengthened
- Increased Drain
- Next attack drains double Power
- Reactor Overload
- Action 3 : Bombs Away
- Animation : Throws a gamma bomb at all enemies
- Targets All Enemies
- Type: Ranged
- Special Properties
- Ethereal Strike
- Ignores Avoidance and Incorporeal effects
- Power Drain : 30%
- Requires at or above Power Level: 30%
- Consumes 30% of current Power Level
- Ethereal Strike
- All Enemies
- Endemic (1 round)
- Suppresses most effects that prevent or remove debuffs
- Breakdown
- Chance to cause Biofeedback, Dark Void, Deathfrost, Radiation Exposure, or Soufire
- Side Effects
- May cause Blinded, Poisoned, Staggered, Off-balance, Winded, Cornered, Incapacitation, Intimidated, Exhausted, Iso-8 Corruption, Halitosis, or in extreme cases, super power.
- Endemic (1 round)
- Action 4 : Termination
- Animation : Red Beams
- Targets All Enemies
- Special Properties
- Catastrophic
- Can’t be Protected against
- Ignores most Avoidance effects
- Guaranteed to hit
- Ethereal Strike
- Ignores Avoidance and Incorporeal effects
- Exploit Attrition
- Deals extra damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, Radiation Exposure, or Straining
- Finest Hour!
- Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened
- Power Drain : 50%
- Requires at or above Power Level: 50%
- Consumes 50% of current Power Level
- Catastrophic
- Action 1 : Single Blast
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TACTICIAN FLIGHT SUIT |
- Mech Armor Passive:
- Chrono Injection
- Chance to gain an extra turn after the Agent performs an Action
- Gearhead
- Buff & Debuff Actions become Quick Actions
- Panacea Support System
- Removes a harmful status effect at the beginning of each turn
- Chrono Injection
- Mech Armor Actions
- Action 1 : Surgical Strike
- Animation : Green Beam
- Targets One Enemy
- Range, Energy, Tech
- Special Properties
- Power Drain : 20%
- Requires at or above Power Level: 20%
- Consumes 20% of current Power Level
- Power Drain : 20%
- One Enemy
- Remove Buffs
- Removes beneficial status effects from the target
- Flanked (1 round)
- Single-target attacks against this target grant a follow-up attack
- Remove Buffs
- All Allies
- Perfect Shot (2 rounds)
- Next ranged attack deals extra damage
- Perfect Shot (2 rounds)
- Action 2 : Fog of War
- Animation : Green Toxic Smoke on all enemies
- Targets All Enemies
- 2 Round Cooldown
- Type: Bio, Debuff, Tech
- Special Properties
- Bio Attack
- Does not work against mechanical targets
- Quick Action
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Can only use 1 Quick Action each round
- Power Drain : 10%
- Requires at or above Power Level: 10%
- Consumes 10% of current Power Level
- Bio Attack
- All Enemies
- Biofeedback (2 rounds)
- Bioelectric energy deals damage every turn
- Counts as poison
- Intimidated (2 rounds)
- Reduces Attack, Accuracy, and Evasion
- Cower (2 rounds)
- 20% chance for attacks to fail and cower in fear
- Can only occur once per round
- Broken Will (2 rounds)
- Reduces damage done on next attack
- Biofeedback (2 rounds)
- Action 3 : Destabilizer
- Animation : Throw Gizmo
- Targets One Enemy
- Type: Ranged, Tech
- Special Properties
- Power Drain : 20%
- Requires at or above Power Level: 20%
- Consumes 20% of current Power Level
- Power Drain : 20%
- One Enemy
- Disadvantage
- Creates a negative effect according to the class and beneficial buffs of the target
- Hobbled (1 round)
- Attacks cannot be Stealthy
- Staggered (3 rounds)
- Cannot dodge most attacks
- Disadvantage
- All Allies
- Toe-to-Toe (2 rounds(
- Next melee attack deals extra damage
- Toe-to-Toe (2 rounds(
- Action 4 : Rally Beacon
- Targets All Allies
- 1 Round Cooldown
- Type: Buff, Heal, Tech
- Special Properties
- Quick Action
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Can only use 1 Quick Action each round
- Power Drain : 20%
- Requires at or above Power Level: 20%
- Consumes 20% of current Power Level
- Quick Action
- All Allies
- Rising Up
- Has a chance to gain Focused, Fortified, Agile, or Strengthened
- Recuperation (2 rounds)
- Restoring stamina every turn
- Regeneration (2 rounds)
- Restoring health every turn
- Heal
- Restore some health
- Shield (1 rounds)
- Shield effect absorbs incoming damage
- Rising Up
- Action 1 : Surgical Strike
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GENERALIST FLIGHT SUIT |
- Flight Suit Passive
- Support System
- Heals allies when entering Mech Armor
- Applies Morale Boost to all allies when entering Mech Armor
- Support System
- Mech Armor Passive:
- Adrenaline Injectors
- Gives Adrenaline to all allies after attacking
- Personal Generator
- Gains Power every round
- Support System
- Heals allies when entering Mech Armor
- Applies Morale Boost to all allies when entering Mech Armor
- Adrenaline Injectors
- Mech Armor Actions
- Action 1 : Light Beam
- Animation : White Beam
- Targets One Enemy
- Ranged, Energy, Tech
- Special Properties
- Power Drain : 20%
- Requires at or above Power Level: 20%
- Consumes 20% of current Power Level
- Power Drain : 20%
- One Enemy
- Coordinated Attack
- Allies have a chance to join in on this attack
- Coordinated Attack
- All Allies
- Epiphany (2 rounds)
- The next attack is guaranteed to be a critical hit
- Epiphany (2 rounds)
- Action 2 : Abolishing Blast
- Animation : Lightning Crackle
- Targets All Enemies
- 3 Round Cooldown
- Type: Debuff, Tech
- Special Properties
- Power Drain : 10%
- Requires at or above Power Level: 10%
- Consumes 10% of current Power Level
- Power Drain : 10%
- All Enemies
- Purged (2 rounds)
- Removes effects from Class bonuses
- Prevents this character from gaining Class benefits
- Deals damage when removed by status removal effects
- Slowed (3 rounds)
- Evasion reduced by 25%
- Dizzy (3 rounds)
- Accuracy reduce by 25%
- Exposed (3 rounds)
- Defense reduced by 25%
- Weakened (3 rounds)
- Attack reduced by 25%
- Purged (2 rounds)
- Action 3 : Plague Safeguard
- Animation : Generic Power Up Effect
- Targets All Allies
- Type: Buff, Tech
- Special Properties
- Power Drain : 30%
- Requires at or above Power Level: 30%
- Consumes 30% of current Power Level
- Power Drain : 30%
- All Allies
- Plague Safeguard (2 rounds)
- Immune to Endermic, Manipulated, Paradise Lost, and Despair
- Blessing (1 round)
- Increases the effect of healing received
- Plague Safeguard (2 rounds)
- Action 4: Invigorating Charge
- Targets All Allies
- 3 Round Cooldown
- Special Properties
- Power Drain : 10%
- Requires at or above Power Level: 10%
- Consumes 10% of current Power Level
- Power Drain : 10%
- All Allies
- Strengthened (3 rounds)
- Attack increased by 25%
- Focused (3 rounds)
- Accuracy increased by 25%
- Fortified (3 rounds)
- Defense increased by 25%
- Agile (3 rounds)
- Evasion increased by 25%
- World’s Finest (1 round)
- Attacks gain Finest Hour
- Strengthened (3 rounds)
- Action 1 : Light Beam
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